Monday, May 31, 2010

our final exertion game site

http://ohturnmeon.blogspot.com/

Sunday, May 23, 2010

Final Exertion Idea

Previously we came up with good concepts and had attempted to implement those ideas. However, due to certain restrictions and limitations, we had to ditch the idea and whip up something new. Please allow me to introduce:

Mr. B *Applaud*
(this a temporary name)


Don't be alarmed! This is only his initial growth stage, but by Thursday, Mr. B will blossom into something beautiful~

On 19th of May, Team Nymphora went to shop for Mr. B's parts and gathered at Justin's place to create him.



FAQ
1. What is Mr. B capable of you ask?
Mr. B is very kind, patient and tolerant. He’ll allow you to kick and punch him without any retaliation. Mr. B is so kind that he’ll reward you for your physical efforts.

2. So what’s the concept about?
Punch or Kick Mr. B repetitively and he will magically reward your efforts with a rise of a flag. Reach the flag to a certain point and the lights will be lit.

3. I wanna know the technical nerdy stuff.
So far we got:
Motor that connects to USB
Some Buttons
Some wires

4. What’s the game about?
The game will be announced in the website dedicated to Mr. B (coming soon).

5. I want to see Mr. B in the process of making!!
Ok, well here it is..







Play Test:



Friday, May 7, 2010

Our pretty dots:


Our pretty doc:
http://www.mediafire.com/?hmzzl5x5zwi

=P

Sunday, May 2, 2010





How it works:
One member of each team will jump on the mini trampoline and try and hit the target as much as possible to push their score in front of the opposing team enough to win.

Second player, ball and funny hat:
The player hitting the target wears the hat, the second player starts with the ball then passes it to the hitter who can then throw it at the opposing hitter to try to knock of their hat, if it is knocked off the player has to stop hitting till they have retrieved there hat and it is back onto their head this giving them a time penalty . the second player can then go get the ball and repeat this process as fast as they like. players cannot hold onto their hats.

Throughout the game players can switch rolls with their team member, strategy is to work out when and if it is worth losing time in swapping to gain a maybe less tired hitter.