Friday, March 26, 2010

Fully implemented exertion game :]







Thanks to Chester for mentioning Japanese game shows on Thursday XD
This idea is inspired by some Jap game show i watched ages ago.

Image below contains all the information regarding the game =D




Hope you guys comprehended my stuffed up explanation :/


The goggle will fundamentally cause the same effect as spinning around at the same spot then force to walk.
Bouncing Rubber Ball and walking/running simultaneously during dizzy status will make the players look like a retard.. and that's what is funny :=D

The players will be compelled to run because the shorter time they spend in the game, the more point they get. Also, they will be compelled to concentrate on their balance because the less steps they make, the more points they obtain. So.. they will be either shaking like a roly-poly or tripping like crazy.

Unlike my previous idea, this can be implemented from anywhere.

The essential materials, Pedometer, Timer, Goggle and Rubber ball are very easy to get.(i believe so lol.)



This game has included certain aspects of typical exertion game:
- Significantly depends on physical activity (requires intensive physical effort)
- Relatively long playing time (can set the time as long as you wish)
- Includes acceleration process (fosters exhaustion)
- Cooperative & Capability to compete (provides motivation)

This game has fulfilled certain tasks given during the lecture:
- Games that require intense physical effort from its players. (Y)
- Fully implemented game. (Y)
- Employ practical method. (Y)
- Games that does not involve screen. (Y)
- Get your audience excited. (Y)

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