Saturday, March 20, 2010
HOT LAVA FROM BIRDS BEES AND BUTTERFLIES?
You probably know who this is, so I'll spare the pleasantries, so I'm currently running on some 'medicine' and also often write down stupid things down in my luxurious moleskine journal (e.g. 'K.i.s.s, songs in the minor key of E',). So pardon the spontaneity of this idea. I just woke up from this dream, it was a dream of nostalgia. I still remember vividly, playing the game commonly known as the 'floor is lava'. As a six year old the sense of dread as the 'imaginary lava' began to slowly rise, eventually engulfing St. Timothy Primary school playground, was very real to me. Now for those of you, that lacked a childhood or prefer to ignore it entirely (parents dressed you up as the opposite sex? Call me sometime we can talk), the name explains it, just like how Snakes on a Plane explains the entire premise of said film.
The dream (or memory?) had this very nostalgic vibe to it. I think we need to find away to establish a sense of nostalgia into our exertion games, since currently it's the flavor of the past four years (everyone is back into mario, nintendo etc.). Implementation?
Hmm well I'm picturing, 4 pedestals (prolly different heights and sizes min 10 cms, max 30? so they have to exert effort into getting up on them). Now the floor will and the pedestals surface will change colours e.g. RED=YOU CANNOT STEP ON THE, BLUE=YOU CAN, PURPLE=ITS A BOUT TO CHANGE STILL STEPPABLE TILL IT CHANGES. The game type would be last man standing, so whoever avoids the 'lava' the longest will win. Players can have numerous tactics:
-They can wait for the 'floor' to change into purple so they don't need to exert effort into jumping to the next pedestal, but will still need to exert effort into 'climbing it'
-Or can just stay on the pedestal, not touching the floor at all and just jump from pedestal to pedestal.
-Or can risk staying in the floor, and climbing onto a pedestal when needed
*however the pedestals might be 'loaded' with players thus being eliminated
Now regarding the colors:
Pedestal will have
RED, BLUE, PURPLE (random intervals, time duration to change color slowly increases, as the game progresses)
Floor will have
Red, Purple (again random intervals, the floor will never be safe essentially, thus there's a risk factor in staying on the floor and only going on the pedestal when needed)
MUSIC! I was thinking some, light house music? If you play peggle, the soundtrack is subtle, but it delights your ears it gets you into the groove of maxing colored gems and then laughing at your colorblind friend mixing green with yellow.
It needs some spit polish, and probably some thinking that wasn't induced by sleep depravity. I'm not sure if the 'Floor is lava' was a gen Y, X exclusive game, I'm not even sure if kids these days play it anymore, but remembering that game, made me remember so many things about primary school, getting caught playing spin the bottle, installing WC2 on the student pcs, getting pokemon cards banned, having the swings to yourself all those rose tintend memories makes me feel warm and fuzzy inside. The sense of yearning for the past...
Think back to the time when you were a little lass and bass, what games did you make up? I'm sure I'm not the only that played 'step on only this colored tile' in shopping centers or 'don't step on the crack' game. Now if you excuse me I have a hot date with Mr and Mrs Sandman
XOXO C.g
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That sounds great! And well explained! Maybe you can extend it by expanding the magic circle? Could you play it in the park, in the mall? Do you need to dress up? How do others know you are playing it?
ReplyDeleteJust checked your post Chester=]
ReplyDeletefirst, i have to say Its AWESOME IDEA!
Though all the recent games involve exclusive graphics and calculated systems, the old games are still competitive due to their simplicity :D
I also used to jump from block to block when i was kid.
I like your idea of employing music as well. If they are nostalgic sound tracks such as Mario theme, it will naturally make the audience smile X]
There is a bit of implementation issue, yet, we will figure it out.
GW man=]